Corrections:
Fixed Silver Healing NPC. (Now Vampire race can also heal Silver)
Fixed Debuff duration of Grail skill (Enchanter).
Grail Bug: The bug related to the Grail's debuff is being analyzed and studied to urgently find a fix.
Reduced Critical of Trident skill by 5%.
Reverted the duration of the Lightness skill (Enchanter) back to the original (1 M > 1:30 M).
Updates and News:
Removed the visual "Durability" of items.
Added % icon at the end of PVP options.
Removed the name of item options (to make items visually cleaner).
Cleaned up the client files, removing 1GB of unused content.
Added a new Global City to the server. In this city, it is possible to generate Tokens within it.
In this new Global City, there are Buff and PVP zones.
Added a Global Boss in the City (Awakening City). This Boss respawns 2 hours after being killed. It has a low chance of dropping Article Reinforcement. (When it respawns, it is announced on-screen that the Boss's Cocoon has respawned on the Map (Awakening City)).
Added new Lair systems to the server. (You can access these lairs via the Move NPC) (New Bathory, Tepez, Genesys, and Dracula). To access these maps, you need a Lair Key, which drops from yellow monsters in the Lair maps. In these maps, there are NPCs that lead to the Lair. There is no PK inside. The level requirement for these lairs is 211.
Gilles de Rais: Now, to enter via NPC, you must be level 231 and have the Hyme Buff, located in Lustter Tower, first floor, next to the entrance door.
Gilles de Rais: The normal path has been reworked. Now, to access the lair, you need to be level 211 and have the Hyme Buff, located in Lustter Tower, first floor, next to the entrance door.
All new or old Lairs have been reworked. Now, at the end of the Lair, after killing the Boss, everyone inside the Lair receives a BOX with great items.
Transport usage is now allowed for all three races in Level UP maps. (You can only open portals in these maps, not mark new locations. This means you can only open portals that are already marked inside them.)
Low-level maps have been reworked and simplified. Now there are two maps:
Caligo 1 > 4: Fast leveling, entry possible from level 1 to 150. (NO-PK)
Warped Drobeta NE: Medium leveling, entry possible from level 151 to 200. (NO-PK)
This change to low-level maps makes leveling more fun, as no one likes to be alone in a map.
NPCs in Level UP maps have been moved away from the respawn point.
Lair Beads and Pendants removed. They no longer have any utility (The option to exchange at the NPC has also been removed).
New map added: With the increase in players on the server, a new map was added - New Bathory Dungeon. This map has the same EXP as Dracula (9000).
Critical Changes:
Venom Skill (Vampire) - After several months of analysis, I decided to return the Venom skill to Melee.
Below are the reasons, consequences, and benefits:
The Venom skill is already strong enough on its own, as its damage scales exponentially. When I first released this skill, I had an idea in mind, but it got out of control, making this adjustment necessary.
With this change, the Vampire race is not at a disadvantage. Originally, the "Noose" skill has a maximum cap of 510 INT, meaning once you reach this status, your Noose no longer increases in damage. With the change to Venom, Noose will continue to scale with status in the server.
This skill is under constant monitoring! If necessary, it will be adjusted!
The Venom Melee skill has a 1-second poison effect for better visual PVP. (If necessary, it can be removed).
These represent 70% of the update already completed. I will finish the remaining 30% to bring exciting new features to the server.
The Lair rewards will be improved in the next update; currently, they are giving Sapphire, Yellow Drop, and Core Bud.
Please close your clients and perform the total update of the new files using the Client Updater.